Almandine
6
Ironclad Defense
Descendant

Ironclad Defense

Critical Hit Resistance +7%

Almandine
6
Heat Antibody
Descendant

Heat Antibody

Fire Resistance +154

Almandine
6
Skill Insight
Descendant

Skill Insight

Skill Critical Hit Rate +14%

Almandine
6
Skill Concentration
Descendant

Skill Concentration

Skill Critical Hit Damage +14%

Malachite
5
Nimble Fingers
Descendant

Nimble Fingers

Skill Cooldown -6%

Malachite
5
Strong Mentality
Descendant

Strong Mentality

Skill Cost -4%

Malachite
5
Enlightenment
Descendant

Enlightenment

Max MP +4%

Cerulean
6
Cold Antibody
Descendant

Cold Antibody

Chill Resistance +154

Cerulean
6
Increased HP
Descendant

Increased HP

Max HP +22%

Cerulean
5
Arche Acceleration
Descendant

Arche Acceleration

Skill Speed & Range Increase Modifier +3%

Cerulean
6
Increased Shield
Descendant

Increased Shield

Max Shield +15%

Xantic
6
Electric Antibody
Descendant

Electric Antibody

Electric Resistance +154

Xantic
4
Regeneration Boost
Descendant

Regeneration Boost

HP Recovery Modifier +6%

Xantic
4
Energy Collection
Descendant

Energy Collection

MP Recovery +14%

Xantic
4
Medical Support
Descendant

Medical Support

HP Heal +8%

Rutile
5
Skill Expansion
Descendant

Skill Expansion

Skill Effect Range +12%

Rutile
6
Polygenic Antibody
Descendant

Polygenic Antibody

All Attribute Resistances +60

Rutile
6
Increased DEF
Descendant

Increased DEF

DEF +16%

Rutile
5
Skill Extension
Descendant

Skill Extension

Skill Duration +9%

Rutile
6
Toxic Antibody
Descendant

Toxic Antibody

Toxin Resistance +154

Almandine
6
Fire Specialist
Descendant

Fire Specialist

Fire Skill Power +20%

Battle
Xantic
6
Electric Specialist
Descendant

Electric Specialist

Electric Skill Power +20%

Battle
Malachite
6
Non-Attribute Specialist
Descendant

Non-Attribute Specialist

Non-Attribute Skill Power +20%

Battle
Malachite
6
Power Increase
Descendant

Power Increase

Skill Power +13%

Battle
Cerulean
6
Chill Specialist
Descendant

Chill Specialist

Chill Skill Power +20%

Battle
Rutile
6
Toxic Specialist
Descendant

Toxic Specialist

Toxic Skill Power +20%

Battle
Almandine
6
Tech Specialist
Descendant

Tech Specialist

Tech Skill Power Modifier +19%

Attack
Malachite
6
Technician
Descendant

Technician

Skill Power Modifier +13%

Attack
Malachite
6
Dimension Specialist
Descendant

Dimension Specialist

Dimension Skill Power Modifier +19%

Attack
Xantic
6
Fusion Specialist
Descendant

Fusion Specialist

Fusion Skill Power Modifier +19%

Attack
Rutile
6
Singular Specialist
Descendant

Singular Specialist

Singular Skill Power Modifier +19%

Attack
Malachite
+0
Shock Punch
Descendant

Shock Punch

Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+0).

Sub-Attack
Malachite
+0
Shortsword
Descendant

Shortsword

Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+0).

Sub-Attack
Malachite
+0
Kicking
Descendant

Kicking

Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+0).

Sub-Attack
Malachite
+0
Tonfa
Descendant

Tonfa

Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+0).

Sub-Attack
Malachite
+0
Dual Claw
Descendant

Dual Claw

Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, Max Module Capacity increases (+0).

Sub-Attack
Rutile
6
Shield Conversion (DEF)
Descendant

Shield Conversion (DEF)

DEF +17% Max Shield -9%

Defense
Rutile
6
HP Conversion (DEF)
Descendant

HP Conversion (DEF)

DEF +17% Max HP -13%

Defense
Rutile
6
Defense Stance
Descendant

Defense Stance

DEF +16% Outgoing DMG Modifier -1.8%

Defense
Rutile
6
Spear and Shield
Descendant

Spear and Shield

DEF +22% Skill Power +8.1%

Defense
Rutile
6
Iron Defense
Descendant

Iron Defense

DEF +22% Skill Power Modifier +3%

Defense
Xantic
6
Skill Simplification
Descendant

Skill Simplification

Skill Power Modifier +21% Max MP -6%

Attack
Xantic
6
Maximize Power
Descendant

Maximize Power

Skill Power Modifier +24% Skill Cooldown +13%

Attack
Xantic
6
Focus on Fusion
Descendant

Focus on Fusion

Fusion Skill Power Modifier +17% Skill Cooldown -6.1%

Attack
Rutile
6
Focus on Singular
Descendant

Focus on Singular

Singular Skill Power Modifier +17% Skill Cooldown -6.1%

Attack
Almandine
6
Focus on Tech
Descendant

Focus on Tech

Tech Skill Power Modifier +17% Skill Cooldown -6.1%

Attack
Malachite
6
Focus on Dimension
Descendant

Focus on Dimension

Dimension Skill Power Modifier +17% Skill Cooldown -6.1%

Attack
Malachite
5
Maximize Efficiency
Descendant

Maximize Efficiency

Skill Cost -4% Max MP -0.9%

Resource
Malachite
5
Maximize Conservation
Descendant

Maximize Conservation

Skill Cost -9% Skill Power Modifier -5%

Resource
Malachite
5
Frugal Mindset
Descendant

Frugal Mindset

Skill Cost -2% Skill Effect Range +6%

Resource
Cerulean
6
Stim Accelerant
Descendant

Stim Accelerant

Max HP +23% Max MP -4%

HP
Cerulean
6
Battle of Stamina
Descendant

Battle of Stamina

Max HP +12% Skill Duration +8.7%

HP
Cerulean
6
HP Amplification
Descendant

HP Amplification

Max HP +23% Max Shield -9%

HP
Almandine
6
Maximize Fire Resist
Descendant

Maximize Fire Resist

Fire Resistance +18% Max HP -1.3%

Cerulean
6
Maximize Chill Resist
Descendant

Maximize Chill Resist

Chill Resistance +18% Max HP -1.3%

Cerulean
6
Shot Focus
Descendant

Shot Focus

Firearm ATK +4% Skill Power Modifier -4%

Xantic
4
Selective Recovery (MP)
Descendant

Selective Recovery (MP)

MP Recovery Modifier +15% HP Recovery Modifier -1.5%

Xantic
4
Strengthen Recovery
Descendant

Strengthen Recovery

HP Recovery Modifier +6% Outgoing DMG Modifier -1.8%

Xantic
6
Maximize Electric Resist
Descendant

Maximize Electric Resist

Electric Resistance +18% Max HP -1.3%

Xantic
4
Selective Recovery (HP)
Descendant

Selective Recovery (HP)

HP Recovery Modifier +6% MP Recovery Modifier -3.6%

Rutile
6
Maximize Toxic Resist
Descendant

Maximize Toxic Resist

Toxin Resistance +18% Max HP -1.3%

Cerulean
6
Sensory Dep (HP)
Descendant

Sensory Dep (HP)

Incoming DMG Modifier -3% Max HP -1.3%

Guard
Cerulean
6
Pain Reliever
Descendant

Pain Reliever

Incoming DMG Modifier -3% Outgoing DMG Modifier -2.5%

Guard
Cerulean
6
Psychological Victory
Descendant

Psychological Victory

Incoming DMG Modifier -3% MP Recovery +3%

Guard
Cerulean
6
Autoimmunity
Descendant

Autoimmunity

Incoming DMG Modifier -3% HP Recovery +7.4%

Guard
Cerulean
6
Sensory Dep (MP)
Descendant

Sensory Dep (MP)

Incoming DMG Modifier -3% Max MP -1.5%

Guard
Rutile
5
Maximize Duration
Descendant

Maximize Duration

Skill Duration +10% Skill Power Modifier -5%

Cooldown
Rutile
5
An Outstanding Investment
Descendant

An Outstanding Investment

Skill Duration +5% HP Heal +7.4%

Cooldown
Rutile
5
MP Accelerant
Descendant

MP Accelerant

Skill Duration +5% Max MP +3.7%

Cooldown
Rutile
5
Maximize Range
Descendant

Maximize Range

Skill Effect Range +24% Skill Power Modifier -5%

Range
Rutile
5
Amplification Control
Descendant

Amplification Control

Skill Effect Range +13% Max Shield +9%

Range
Xantic
6
Fusion Master
Descendant

Fusion Master

Skill Power +12% Fusion Skill Power Modifier +6%

Battle
Xantic
6
Focus on Electric
Descendant

Focus on Electric

Electric Skill Power +19% Skill Cooldown -6.1%

Battle
Xantic
6
Maximize Skill
Descendant

Maximize Skill

Skill Power +22% Skill Cooldown +13%

Battle
Xantic
6
Electric Master
Descendant

Electric Master

Skill Power +11% Electric Skill Power +5%

Battle
Rutile
6
Singular Master
Descendant

Singular Master

Skill Power +12% Singular Skill Power Modifier +6%

Battle
Rutile
6
Focus on Toxic
Descendant

Focus on Toxic

Toxic Skill Power +19% Skill Cooldown -6.1%

Battle
Rutile
6
Toxic Master
Descendant

Toxic Master

Skill Power +11% Toxic Skill Power +5%

Battle
Malachite
6
Non-Attribute Master
Descendant

Non-Attribute Master

Skill Power +11% Non-Attribute Skill Power +5%

Battle
Malachite
6
Dimension Master
Descendant

Dimension Master

Skill Power +12% Dimension Skill Power Modifier +6%

Battle
Malachite
6
Focus on Non-Attribute
Descendant

Focus on Non-Attribute

Non-Attribute Skill Power +19% Skill Cooldown -6.1%

Battle
Cerulean
6
Focus on Chill
Descendant

Focus on Chill

Chill Skill Power +19% Skill Cooldown -6.1%

Battle
Cerulean
6
Chill Master
Descendant

Chill Master

Skill Power +11% Chill Skill Power +5%

Battle
Almandine
6
Tech Master
Descendant

Tech Master

Skill Power +12% Tech Skill Power Modifier +6%

Battle
Almandine
6
Fire Master
Descendant

Fire Master

Skill Power +11% Fire Skill Power +5%

Battle
Almandine
6
Focus on Fire
Descendant

Focus on Fire

Fire Skill Power +19% Skill Cooldown -6.1%

Battle
Malachite
5
Time Distribution
Descendant

Time Distribution

Skill Cooldown -4% Max HP +13%

Control
Malachite
5
MP Conversion
Descendant

MP Conversion

Skill Cooldown -9% Max MP -4%

Control
Almandine
6
Emergency Measures
Descendant

Emergency Measures

Skill Critical Hit Rate +16% Skill Critical Hit Damage +7%

Luck
Almandine
6
Tech Integration
Descendant

Tech Integration

Tech Skill Power Modifier +2.4% Skill Critical Hit Rate +1%

Luck
Almandine
6
Tech Amplification
Descendant

Tech Amplification

Tech Skill Power Modifier +15% Skill Critical Hit Rate -35%

Luck
Xantic
6
Fusion Amplification
Descendant

Fusion Amplification

Fusion Skill Power Modifier +15% Skill Critical Hit Rate -35%

Luck
Xantic
6
Fusion Integration
Descendant

Fusion Integration

Fusion Skill Power Modifier +2.4% Skill Critical Hit Rate +1%

Luck
Rutile
6
Singular Amplification
Descendant

Singular Amplification

Singular Skill Power Modifier +15% Skill Critical Hit Rate -35%

Luck
Rutile
6
Singular Integration
Descendant

Singular Integration

Singular Skill Power Modifier +2.4% Skill Critical Hit Rate +1%

Luck
Malachite
6
Dimension Amplification
Descendant

Dimension Amplification

Dimension Skill Power Modifier +15% Skill Critical Hit Rate -35%

Luck
Malachite
6
Dimension Integration
Descendant

Dimension Integration

Dimension Skill Power Modifier +2.4% Skill Critical Hit Rate +1%

Luck
Malachite
5
Agony
Descendant

Agony

Max MP +2% DEF +10%

MP
Malachite
5
HP Conversion (MP)
Descendant

HP Conversion (MP)

Max MP +5% Max HP -13%

MP
Malachite
5
Shield Conversion (MP)
Descendant

Shield Conversion (MP)

Max MP +4% Max Shield -18%

MP
Cerulean
6
Weighing the Scales
Descendant

Weighing the Scales

Max Shield +21% Skill Cost -3.7%

Shield
Cerulean
6
HP Conversion (Shield)
Descendant

HP Conversion (Shield)

Max Shield +16% Max HP -13%

Shield
Xantic
4
Safe Recovery
Descendant

Safe Recovery

HP Heal +4% Incoming Damage Modifier -4.5%

Medical
Xantic
4
Second Wind
Descendant

Second Wind

HP Heal +5% Skill Power -5%

Medical
Almandine
6
Glacial Syncytium
Descendant

Glacial Syncytium

Critical Hit Resistance +4% Chill Skill Power +3%

Fortitude
Almandine
6
Venom Syncytium
Descendant

Venom Syncytium

Critical Hit Resistance +4% Toxic Skill Power +3%

Fortitude
Almandine
6
Electronic Syncytium
Descendant

Electronic Syncytium

Critical Hit Resistance +4% Electric Skill Power +3%

Fortitude
Almandine
6
Non-Attribute Syncytium
Descendant

Non-Attribute Syncytium

Critical Hit Resistance +4% Non-Attribute Skill Power +3%

Fortitude
Almandine
6
Fire Syncytium
Descendant

Fire Syncytium

Critical Hit Resistance +4% Fire Skill Power +3%

Fortitude
Almandine
6
Front Lines
Descendant

Front Lines

Skill Critical Hit Damage +16% Skill Critical Hit Rate +7%

Strike
Almandine
6
Fire Integration
Descendant

Fire Integration

Fire Skill Power +2.6% Skill Critical Hit Damage +1%

Strike
Almandine
6
Fire Amplification
Descendant

Fire Amplification

Fire Skill Power +16% Skill Critical Hit Damage -35%

Strike
Malachite
6
Non-Attribute Amplification
Descendant

Non-Attribute Amplification

Non-Attribute Skill Power +16% Skill Critical Hit Damage -35%

Strike
Malachite
6
Non-Attribute Integration
Descendant

Non-Attribute Integration

Non-Attribute Skill Power +2.6% Skill Critical Hit Damage +1%

Strike
Xantic
6
Electric Integration
Descendant

Electric Integration

Electric Skill Power +2.6% Skill Critical Hit Damage +1%

Strike
Xantic
6
Electric Amplification
Descendant

Electric Amplification

Electric Skill Power +16% Skill Critical Hit Damage -35%

Strike
Cerulean
6
Chill Amplification
Descendant

Chill Amplification

Chill Skill Power +16% Skill Critical Hit Damage -35%

Strike
Cerulean
6
Chill Integration
Descendant

Chill Integration

Chill Skill Power +2.6% Skill Critical Hit Damage +1%

Strike
Rutile
6
Toxic Amplification
Descendant

Toxic Amplification

Toxic Skill Power +16% Skill Critical Hit Damage -35%

Strike
Rutile
6
Toxin Integration
Descendant

Toxin Integration

Toxic Skill Power +2.6% Skill Critical Hit Damage +1%

Strike
Almandine
14
Mass Purification
Descendant

Mass Purification

Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 20m radius (Cooldown 30s)

Almandine
14
Absolute Curse
Descendant

Absolute Curse

Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi

Almandine
6
Perfect Antivenom
Descendant

Perfect Antivenom

Poison Immunity Toxin Resistance +7%

Almandine
6
Heat Release
Descendant

Heat Release

Burn Immunity Fire Resistance +7%

Almandine
6
Insulated Conductor
Descendant

Insulated Conductor

Electrocution Immunity Electric Resistance +7%

Almandine
6
Antifreeze Solution
Descendant

Antifreeze Solution

Frostbite Immunity Chill Resistance +7%

Xantic
6
HP Plunder
Descendant

HP Plunder

When defeating an enemy with a Charged Sub Attack, recovers 9% HP at a 8% chance

Xantic
6
MP Plunder
Descendant

MP Plunder

When defeating an enemy with a Charged Sub Attack, recovers 12.2% MP at a 8% chance

Rutile
4
Midair Fire
Descendant

Midair Fire

While Jumping, Accuracy +8%, DEF -8%

Rutile
6
Burst Absorption
Descendant

Burst Absorption

On Charged Sub Attack, DEF +32% for 5s

Rutile
4
Iron Knuckle
Descendant

Iron Knuckle

On Charged Sub Attack, Knockdown enemies (Cooldown 8.9s)

Malachite
4
Weaken Recovery
Descendant

Weaken Recovery

On Charged Sub Attack, HP Recovery -50% for 10s at a 100% chance (Cooldown 25s)

Cerulean
6
Improve Driveshaft
Descendant

Improve Driveshaft

When Rolling, Firearm ATK +8% for 5s at a 15% chance

Arche Tech
Cerulean
5
Accelerated Driveshaft
Descendant

Accelerated Driveshaft

When Rolling, Fire Rate +8% for 5s at a 15% chance

Arche Tech
Cerulean
6
Passionate Sponsor
Descendant

Passionate Sponsor

When buffing or recovering an ally, Firearm ATK and Skill Power Modifier +2% each time for 5s (up to 10 stacks)

Arche Tech
Xantic
11
Preemptive Strike
Descendant

Preemptive Strike

On Skill Attack upon enemies with max HP, deals 8.5% of the skill damage incurred as additional damage on the target

Arche Tech
Xantic
6
Decimator
Descendant

Decimator

When defeating an enemy inflicted with debuffs, Skill Power Modifier +2% per defeated enemy for 5s (up to 10 stacks)

Arche Tech
Xantic
6
Technique Manual
Descendant

Technique Manual

Landing a skill attack, deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target)

Arche Tech
Xantic
6
Dangerous Ambush
Descendant

Dangerous Ambush

When landing a Skill Attack while the enemy is not targeting you, Skill Power +6% On Skill Attack against an immobilized enemy, Skill Power +12%

Arche Tech
Xantic
6
Lethal Infection
Descendant

Lethal Infection

When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks)

Arche Tech
Xantic
6
Walk a Tightrope
Descendant

Walk a Tightrope

When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%

Arche Tech
Xantic
6
Last Stand
Descendant

Last Stand

On Skill Attack upon enemies, consumes all Shield to deal additional damage on top of damage dealt. Deals 8.5% additional damage, which can increase up to 4% based on the amount of Shield consumed (Max Shield 10000) Once triggered, recovers Shield by 1.5% of Max Shield every second for 30s (Cooldown 30s)

Arche Tech
Malachite
5
Final Wish
Descendant

Final Wish

When attacking enemies with the fourth skill, Skill Cost -9%, Skill Power -10% for 10s

Arche Tech
Malachite
6
Multitalented
Descendant

Multitalented

When using the Dimension Active Skill, Skill Cooldown -5% for 5s When using the Fusion Active Skill, Skill Cost -2% and Duration +2% for 5s When using the Tech Active Skill, Skill Effect Range and Power Modifier +4% for 5s When using the Singular Active Skill, All Attribute DMG +8% for 5s Only one of the effects is applied

Arche Tech
Malachite
5
Continuous Exaltation
Descendant

Continuous Exaltation

During Charged Sub Attack, grants the Exalt effect for 20s At 5 stacks of the Exalt effect converts into the Passion effect. Active Skill Cooldown -21% and Skill Power +-6% once for 10s

Arche Tech
Almandine
6
Hyperfocus
Descendant

Hyperfocus

On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +1.5% for 10s On landing a Firearm Critical Hit, grants Arche Focus: Skill Critical Hit Damage +1.3% for 10s Only one of the effects is applied

Arche Tech
Rutile
6
An Iron Will
Descendant

An Iron Will

When Shield is at 0%, DEF +32%

Support Tech
Xantic
6
MP Collector
Descendant

MP Collector

When defeating an enemy, instantly recovers 12.2% of Max MP at a 4% chance

Support Tech
Xantic
6
HP Collector
Descendant

HP Collector

When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s)

Support Tech
Xantic
6
Potent Collector
Descendant

Potent Collector

When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance Characters with Custom Resources - Ajax - Bunny - Gley - Kyle

Support Tech
Cerulean
6
Conditional Recharge
Descendant

Conditional Recharge

When using skill, consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower)

Support Tech
Cerulean
6
Shield Collector
Descendant

Shield Collector

When defeating an enemy, instantly recovers 6.3% of Max Shield (Cooldown 11s)

Support Tech
Cerulean
4
Bio Sync Shield
Descendant

Bio Sync Shield

Converts 17.5% of HP recovered upon acquiring an HP Orb to Shield recovery

Support Tech
Malachite
5
Narcissism
Descendant

Narcissism

While Sprinting, Skill Cost -1% and Skill Cooldown +1% every second (up to 10 stacks)

Support Tech
Malachite
10
Veteran's Tactics
Descendant

Veteran's Tactics

When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance

Support Tech
Malachite
4
Gladiator
Descendant

Gladiator

When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -50%

Support Tech
Malachite
5
Arche Concretion
Descendant

Arche Concretion

When using skill, grants 1 stack of Arche Concretion for 20s, when using an Enhanced Skill, grants 10 stacks (up to 30 stacks) Arche Concretion reduces all Attribute power by -22% excluding Non-Attribute ATK, Movement Speed, and Firearm ATK, regardless of the number of stacks. Depending on number stacks, DEF +1% and MP +0.6% However, when using Roll or Grappling Hook, all stacks will be removed.

Support Tech
Malachite
+0
Multi-Maneuvering
Descendant

Multi-Maneuvering

Modifies the Max Stack of Grappling Hook to 3. But Base Range decreases to 18 m and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (+0) and decreases Charge Time Increase (current +20%).

Sub-Attack
Malachite
+0
Mid-Air Maneuvering
Descendant

Mid-Air Maneuvering

Modifies the Grappling Hook to be cast mid-air. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (+0) and decreases Charge Time Increase (current +20%).

Sub-Attack
Malachite
+0
Long-Distance Maneuvering
Descendant

Long-Distance Maneuvering

Modifies the Grappling Hook range to 25 m. But Base Charge Time changes to 6s and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (+0) and decreases Charge Time Increase (current +20%).

Sub-Attack
Cerulean
16
Overwhelming Shield
Descendant

Overwhelming Shield

Fixes Max HP at 1, and increases Max Shield by 26.8% of Max HP The increased Shield can be further increased by other buffs

Final Hand
Cerulean
16
Overwhelming HP
Descendant

Overwhelming HP

Fixes Max Shield at 1, and increases Max HP by 19.8% of Max Shield The increased HP can be further increased by other buffs

Final Hand
Rutile
16
Overwhelming DEF
Descendant

Overwhelming DEF

Fixes Max HP at 1, and increases Max DEF by 24.7% of Max HP The increased DEF can be further increased by other buffs

Final Hand
Rutile
17
Increased Efficiency
Descendant

Increased Efficiency

MP is no longer consumed while Unique Weapon is active. It consumes MP when attacking with Unique Weapon. It recovers MP when Unique Weapon lands a Critical Hit.

Lepic
Almandine
15
Regenerative Braking
Descendant

Regenerative Braking

Chance to recover MP when using skill

Lepic
Xantic
14
Nerve Infiltration
Descendant

Nerve Infiltration

Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.

Lepic
Malachite
15
Power Unit Change
Descendant

Power Unit Change

Overclock no longer increases Skill Power. Increases Firearm ATK instead.

Lepic
Cerulean
14
Void Explosion
Descendant

Void Explosion

Modifies Expulsion to stackable skill, reduces Charged Sub Attack Cooldown and increases its Damage upon using Expulsion.

Ajax
Cerulean
16
Matrix Recomputation
Descendant

Matrix Recomputation

Modifies Expulsion to grant a buff that helps allies survive

Ajax
Almandine
15
Void Charge
Descendant

Void Charge

Modifies Void Walk to be stackable, and Void Walk and Expulsion damage increases proportionally to DEF. When used as an Enhanced Skill, Cooldown resets.

Ajax
Almandine
17
Body Enhancement
Descendant

Body Enhancement

Increases Max HP, DEF, and Max Shield, and using the skill fully restores Void Energy. However, skill cooldowns and skill costs increase.

Ajax
Cerulean
15
Cold Snap Watch
Descendant

Cold Snap Watch

Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.

Viessa
Cerulean
14
Glacial Cloud
Descendant

Glacial Cloud

Throws a projectile forward that spawns a Blizzard where it lands.

Viessa
Cerulean
16
Hypothermia
Descendant

Hypothermia

When using skill, inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.

Viessa
Rutile
15
Cold-Bloodedness
Descendant

Cold-Bloodedness

When using skill, increases Skill Power and decreases Skill Cost and Skill Cooldown. Frost Roads are not created when moving.

Viessa
Xantic
16
Electric Condense
Descendant

Electric Condense

Changes Maximum Power into a form that causes damage around Bunny.

Bunny
Xantic
16
Superconductor
Descendant

Superconductor

Adds an effect that reduces the enemy's ATK to the Electrocution effect that Bunny inflicts.

Bunny
Rutile
16
Bionic Fuel
Descendant

Bionic Fuel

Decreases speed of Speed of Light, but consumes HP instead of MP.

Bunny
Cerulean
14
Electric Transition
Descendant

Electric Transition

Decreases Electricity Charge amount during Speed of Light, but recovers Shield continuously in proportion to the distance traveled.

Bunny
Malachite
16
Predator Instinct
Descendant

Predator Instinct

Using a firearm while Frenzied gradually increases Firearm ATK.

Gley
Malachite
13
Super Senses
Descendant

Super Senses

Modifies the effects of Frenzied state's Maximize Lethality. Fire Rate becomes fixed, but Duration increases significantly.

Gley
Almandine
16
Massive Sanguification
Descendant

Massive Sanguification

Modifies Life Siphon to allow the absorption of Life Spheres during Non-Frenzied state.

Gley
Xantic
15
Blood and Iron
Descendant

Blood and Iron

Life Spheres can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm Critical Hits.

Gley
Cerulean
14
Cold Cohesion
Descendant

Cold Cohesion

The number of Ice Spheres increases to 5, and the base cooldown is reduced by 5 seconds.

Ultimate Valby
Malachite
14
Spiral Tidal Wave
Descendant

Spiral Tidal Wave

Bubbles no longer bounce off the ground, but are now projectiles fired forward. Attracts Gluttony's impurities.

Ultimate Valby
Xantic
14
Absolute-Zero
Descendant

Absolute-Zero

When using skill, Ice Shackle is not inflicted. When the skill lands a Critical Hit, inflicts Frostbite on the target. Successfully inflicting Frostbite triggers Ice Sphere.

Ultimate Viessa
Malachite
14
Supply Moisture
Descendant

Supply Moisture

While on water, increases Firearm Critical Hit Rate, Skill Critical Hit Rate, Skill Duration, and Firearm Attribute Trigger Rate. Reduction of MP consumption does not apply.

Valby
Malachite
14
Water Play
Descendant

Water Play

Creates a rectangular-shaped Puddle of water in front of Valby.

Valby
Cerulean
14
Tidal Wave
Descendant

Tidal Wave

Does not leave watery trails when moving. When moving through a monster, inflicts skill damage on them. When the skill ends, deals Burst Damage to nearby enemies.

Valby
Rutile
15
Singing Water
Descendant

Singing Water

Spawns a Seduction of Water where the Unique Weapon's bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.

Valby
Malachite
15
High-Voltage
Descendant

High-Voltage

Reduces the number of enemies that Thrill Bomb and Lightning Emission can strike. Increases range and damage instead.

Ultimate Bunny
Malachite
13
Electric Charge
Descendant

Electric Charge

Increases the landing damage after Rabbit Foot's Double Jump. Double Jump deals significantly increased damage after hitting enemies with the skill a certain number of times.

Ultimate Bunny
Rutile
16
Explosive Stacks
Descendant

Explosive Stacks

Modifies Grenade Throw to be charged up to 3 times. Grenade charges once whenever a certain amount of ammo is consumed.

Ultimate Lepic
Malachite
15
Firearm Master
Descendant

Firearm Master

Reloading weapon increases Skill Range. Changing weapon increases Skill Power.

Ultimate Lepic
Malachite
14
Turret Engineering
Descendant

Turret Engineering

When using skill, recovers the HP of all summoned turrets and extends their duration.

Jayber
Almandine
16
Immediate Purge Code
Descendant

Immediate Purge Code

When using skill, instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets exploded.

Jayber
Almandine
19
Attacking Compulsion
Descendant

Attacking Compulsion

When using skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.

Jayber
Xantic
16
Medical Compulsion
Descendant

Medical Compulsion

When using skill, summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.

Jayber
Malachite
15
Void Barrier
Descendant

Void Barrier

Modifies Orbit Barrier to be portable. Changes barrier to be affected only by the caster's Skill Power.

Ultimate Ajax
Malachite
15
Life Barrier
Descendant

Life Barrier

Modifies the Orbit Barrier and Hyper Cube barrier to only be affected by the caster's HP.

Ultimate Ajax
Rutile
17
Contagion
Descendant

Contagion

When an enemy inflicted with Room 0 Trauma is killed, a contagion of Room 0 Trauma surrounds it.

Freyna
Rutile
14
Venom Synthesis
Descendant

Venom Synthesis

Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Room 0 Trauma on enemies coming in contact with Toxic Footprint.

Freyna
Cerulean
15
Toxic Stimulation
Descendant

Toxic Stimulation

Defense Mechanism skill conversion. Grants Plague Bodyarmor to nearby allies.

Freyna
Xantic
16
Neurotoxin Synthesis
Descendant

Neurotoxin Synthesis

Modifies the effects of Room 0 Trauma. Does not spread Poison, but inflicts ATK reduction and Weaken Regeneration.

Freyna
Malachite
16
Explosive Life
Descendant

Explosive Life

The chance to create a Life Sphere is slightly increased. Detonates all nearby Life Spheres to deal damage instead of absorbing HP. Recovers Power of Life based on the number of Life Spheres exploded.

Ultimate Gley
Malachite
13
Demonic Modification
Descendant

Demonic Modification

Unique Weapon has a fixed Fire Rate and consumes HP based on the duration of True Aim. Bullets deal additional damage proportional to the HP consumed, and attacking Weak Points increases the chance of HP Recovery.

Ultimate Gley
Xantic
16
Release Cutting Force
Descendant

Release Cutting Force

Modifies Cutoff Beam so that it can be unleashed as Sword Aura.

Sharen
Xantic
14
Void Domination
Descendant

Void Domination

Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.

Sharen
Cerulean
14
Overcharged Edge
Descendant

Overcharged Edge

Modifies Active Camouflage to consume Shields instead of MP. Ambush damage increases by the amount of Shields consumed.

Sharen
Cerulean
13
Battlesuit Melting Rounds
Descendant

Battlesuit Melting Rounds

Modifies to stackable skill. Decreases the enemy's Electric Resistance instead of stunning them.

Sharen
Xantic
16
Superconductive Bombing
Descendant

Superconductive Bombing

While airborne, continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision. Airborne duration increases as the Skill Duration increases, but the base airborne duration decreases.

Kyle
Almandine
16
Collision Instinct
Descendant

Collision Instinct

After a Dash, inflicts Stun at the end of a Knockback. However, DEF increase is not applied.

Kyle
Almandine
15
Self-Directed Eruption
Descendant

Self-Directed Eruption

Consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends. But removes the ally Shield recovery effect.

Kyle
Malachite
14
Diamagnetic Bulwark
Descendant

Diamagnetic Bulwark

Instead of Magnetic Bulwark's projectile defense, knocks back enemies on contact. Recovers Magnetic Force based on the number of Knockbacks.

Kyle
Malachite
14
Cluster Bomb
Descendant

Cluster Bomb

Detonating an attached bomb creates additional explosives at the detonated location.

Esiemo
Malachite
14
Explosive Propaganda
Descendant

Explosive Propaganda

Generates Explosive Propaganda. The generated Explosive Propaganda taunts nearby monsters until destroyed, upon which it explodes and causes great damage to nearby enemies.

Esiemo
Malachite
14
Explosive Evade
Descendant

Explosive Evade

Spawns a Guided Landmine when rolling.

Esiemo
Xantic
16
Creative Explosion
Descendant

Creative Explosion

After a dash, uses up all available bombs to inflict great damage to nearby enemies. The more bombs available, the greater the damage inflicted.

Esiemo
Malachite
14
Reinforce Front Line
Descendant

Reinforce Front Line

Spawns a Front Line Reinforcement Device that grants a Firearm ATK Up to allies in range.

Enzo
Malachite
14
Supply Tactical Armor
Descendant

Supply Tactical Armor

Whenever Enzo buffs an ally, he grants himself and all allies Incoming Damage DOWN and Movement Speed UP.

Enzo
Malachite
14
Supply Firearm Enhancer
Descendant

Supply Firearm Enhancer

Summons a Firearm Enhancement Device. Touching the device grants Weak Point Damage and Firearm Critical Hit Rate Up.

Enzo
Xantic
16
Focus Fire
Descendant

Focus Fire

Attaches a Combat Drone to himself. On Firearm Critical Hit attack, increases the drone's duration. Increases the Max Stack of Explosive Drone.

Enzo
Almandine
15
Truly Deadly Cuisine
Descendant

Truly Deadly Cuisine

Significantly increases the damage of Giant Fireball. When Giant Fireball explodes, Small Fireballs and Flame Zones do not spawn.

Blair
Almandine
16
Incendiary Bomb
Descendant

Incendiary Bomb

Throws a projectile forward that spawns a Flame Zone where it lands.

Blair
Malachite
14
Backdraft
Descendant

Backdraft

MP Heal increases Weak Point Damage and Firearm ATK instead of Skill Power.

Blair
Xantic
16
Classic Chef
Descendant

Classic Chef

Modifies the increase to Skill Critical Hit Rate to 7 based on the Flame Zone count. Using Deadly Cuisine increases the number of Flame Zones created to 5.

Blair
Malachite
14
First Aid Kit
Descendant

First Aid Kit

Sets up a First Aid Kit and grants First Aid to allies.

Yujin
Malachite
14
Proliferating Allergy
Descendant

Proliferating Allergy

Inflicts Explosive Reaction. Deals damage to nearby enemies when the effect ends or the enemy dies. Inflicts the same effect to nearby enemies when the enemy dies.

Yujin
Malachite
14
Duty and Sacrifice
Descendant

Duty and Sacrifice

Grants Recovery and Recovery per Second to allies in the Squad and Party participating in the same mission.

Yujin
Xantic
16
Efficient Treatment
Descendant

Efficient Treatment

Heals himself after using skill to heals allies a certain number of times.

Yujin
Malachite
17
Noise Surge
Descendant

Noise Surge

When using skill, deals damage to nearby enemies but doesn't buff allies. Grants a stackable buff to Luna that is enhanced with each stack.

Luna
Malachite
14
Nimble Footsteps
Descendant

Nimble Footsteps

Granting a buff to allies increases Luna's Movement Speed and Skill Range.

Luna
Malachite
15
Hydro Pressure Bomb
Descendant

Hydro Pressure Bomb

Leaps forward without creating a Puddle and deals damage to the surrounding enemies on landing. The more enemies with Laundry, the more damage inflicted.

Malachite
15
Aggressive Melody
Descendant

Aggressive Melody

Changes Passionate Stage and Delightful Stage effects to increase Firearm Damage and Weak Point Damage.

Malachite
13
Supercooled Kuiper Round
Descendant

Supercooled Kuiper Round

Equipping a Unique Weapon decreases Additional Firearm ATK and Fire Rate, but increases Weak Point Damage and successfully attacking a Weak Point recovers Shield instead of MP. The increase in Weak Point Damage decreases when firing a Unique Weapon, but increases again on a successful Weak Point attack.

Xantic
15
Singer's Mercy
Descendant

Singer's Mercy

When using skill, sets up a Speaker that grants buffs to allies within range.

Xantic
16
Cryogenic Cluster Shot
Descendant

Cryogenic Cluster Shot

Modifies the Cryo effect to Cryogenic, reducing the number of maximum stacks and effect strength, but dealing additional AoE damage to nearby enemies when the effect is removed.

Xantic
16
Toxic Mixture
Descendant

Toxic Mixture

Modifies the Room 0 Trauma effect to Necrosis. Firearm ATK increases with the number of Necrosis stacks.

Rutile
14
Venom Injection
Descendant

Venom Injection

When using skill, continuously consumes resources to grant self Toxic Sense. While Toxic Sense is active, hitting an enemy with a firearm or a Skill inflicts Corrosion.

Almandine
6
Fire Enhancement
General Rounds

Fire Enhancement

Adds Fire ATK equal to 8% of Firearm ATK

Bullet Improvement
Rutile
6
Toxic Enhancement
General Rounds

Toxic Enhancement

Adds Toxic ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
6
Electric Enhancement
General Rounds

Electric Enhancement

Adds Electric ATK equal to 8% of Firearm ATK

Bullet Improvement
Cerulean
6
Chill Enhancement
General Rounds

Chill Enhancement

Adds Chill ATK equal to 8% of Firearm ATK

Bullet Improvement
Rutile
4
Hawk-Eye
General Rounds

Hawk-Eye

Accuracy +11%

Rutile
4
Vibration Absorption
General Rounds

Vibration Absorption

Recoil -11%

Almandine
4
Better Weapon Weight
General Rounds

Better Weapon Weight

Weapon Change Speed +8%

Almandine
6
Better Insight
General Rounds

Better Insight

Firearm Critical Hit Rate +10%

Almandine
6
Better Concentration
General Rounds

Better Concentration

Firearm Critical Hit Damage +19%

Malachite
6
Colon Special Forces
General Rounds

Colon Special Forces

Movement Speed While Aiming +8%

Malachite
6
Rifling Reinforcement
General Rounds

Rifling Reinforcement

Firearm ATK +12%

Malachite
6
Weak Point Sight
General Rounds

Weak Point Sight

Weak Point Damage +9%

Xantic
4
Expand General Magazine
General Rounds

Expand General Magazine

Max General Rounds +13%

Cerulean
5
Recycling Genius
General Rounds

Recycling Genius

Reload Time Modifier +8%

Cerulean
5
Expand Weapon Charge
General Rounds

Expand Weapon Charge

Rounds per Magazine +12%

Xantic
5
Fire Rate UP
General Rounds

Fire Rate UP

Fire Rate +8%

Fire Rate
Xantic
4
Normal Special Rounds Refining
General Rounds

Normal Special Rounds Refining

When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds

Rounds Conversion
Xantic
4
Normal Impact Rounds Refining
General Rounds

Normal Impact Rounds Refining

When acquiring dropped Impact Rounds, change to 1 General Round for every 1.2 Rounds

Rounds Conversion
Malachite
6
Slow Art
General Rounds

Slow Art

Firearm ATK +16% Fire Rate -6%

ATK
Malachite
6
Action and Reaction
General Rounds

Action and Reaction

Firearm ATK +15% Recoil +5%

ATK
Malachite
6
Anti-Matter Round
General Rounds

Anti-Matter Round

Firearm ATK +8% Firearm Critical Hit Damage +6.5%

ATK
Malachite
6
Sharpshooter
General Rounds

Sharpshooter

Firearm ATK +8% Firearm Critical Hit Rate +1.5%

ATK
Malachite
6
Pinpoint Shot
General Rounds

Pinpoint Shot

Firearm ATK +8% Weak Point Damage +2%

ATK
Rutile
6
Poison Priority
General Rounds

Poison Priority

Toxic ATK +13% Reload Time Modifier -8%

Attribute ATK
Rutile
6
Toxic Gunbarrel
General Rounds

Toxic Gunbarrel

Toxic ATK +20% Fire Rate -6%

Attribute ATK
Almandine
6
Superheated Gunbarrel
General Rounds

Superheated Gunbarrel

Fire ATK +20% Fire Rate -6%

Attribute ATK
Almandine
6
Fire Priority
General Rounds

Fire Priority

Fire ATK +13% Reload Time Modifier -8%

Attribute ATK
Xantic
6
Electric Gunbarrel
General Rounds

Electric Gunbarrel

Electric ATK +20% Fire Rate -6%

Attribute ATK
Xantic
6
Electric Priority
General Rounds

Electric Priority

Electric ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Chill Priority
General Rounds

Chill Priority

Chill ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Refrigerate Gunbarrel
General Rounds

Refrigerate Gunbarrel

Chill ATK +20% Fire Rate -6%

Attribute ATK
Almandine
6
Edging Shot
General Rounds

Edging Shot

Firearm Critical Hit Rate +11% Firearm ATK -4%

Firearm Critical Hit Rate
Almandine
6
Marksman
General Rounds

Marksman

Firearm Critical Hit Rate +8% Firearm ATK +1%

Firearm Critical Hit Rate
Almandine
6
Adventurer
General Rounds

Adventurer

Firearm Critical Hit Rate +8% Weak Point Damage +2%

Firearm Critical Hit Rate
Almandine
6
Insight Focus
General Rounds

Insight Focus

Firearm Critical Hit Rate +8% Firearm Critical Hit Damage +6.5%

Firearm Critical Hit Rate
Xantic
4
General Rounds Compulsive
General Rounds

General Rounds Compulsive

Max General Rounds +15% Movement Speed -5%

Malachite
6
Have Aiming
General Rounds

Have Aiming

Weak Point Damage +10% Accuracy -5%

Weak Point Strike
Malachite
6
Weak Point Detection
General Rounds

Weak Point Detection

Weak Point Damage +8% Firearm ATK +1%

Weak Point Strike
Malachite
6
Weak Point Insight
General Rounds

Weak Point Insight

Weak Point Damage +8% Firearm Critical Hit Rate +1.5%

Weak Point Strike
Malachite
6
Focus Fire
General Rounds

Focus Fire

Weak Point Damage +8% Firearm Critical Hit Damage +6.5%

Weak Point Strike
Almandine
6
Fatal Critical
General Rounds

Fatal Critical

Firearm Critical Hit Damage +8% Firearm Critical Hit Rate +1%

Firearm Critical Hit Damage
Almandine
6
Concentration Priority
General Rounds

Concentration Priority

Firearm Critical Hit Damage +30% Reload Time Modifier -8%

Firearm Critical Hit Damage
Almandine
6
Commando Marksmanship
General Rounds

Commando Marksmanship

Firearm Critical Hit Damage +8% Firearm ATK +1%

Firearm Critical Hit Damage
Almandine
6
Target Detection
General Rounds

Target Detection

Firearm Critical Hit Damage +8% Weak Point Damage +2%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
General Rounds

Charge Amplification

Firearm ATK +17% Firearm Critical Hit Damage -10%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
General Rounds

Bullet Integration

Firearm ATK +3.3% Firearm Critical Hit Damage +1.8%

Firearm Critical Hit Damage
Cerulean
5
Weapon Tuning
General Rounds

Weapon Tuning

Rounds per Magazine +8% Firearm ATK +1%

Rounds per Magazine
Cerulean
5
Concentrate Support Ammo
General Rounds

Concentrate Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Damage +6.5%

Rounds per Magazine
Cerulean
5
Compulsive Magazine
General Rounds

Compulsive Magazine

Rounds per Magazine +10% Weak Point Damage -3%

Rounds per Magazine
Cerulean
5
Maximize Weight Balance
General Rounds

Maximize Weight Balance

Rounds per Magazine +8% Weak Point Damage +2%

Rounds per Magazine
Cerulean
5
Insight Support Ammo
General Rounds

Insight Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Rate +1.5%

Rounds per Magazine
Xantic
5
Fire Rate Concentration
General Rounds

Fire Rate Concentration

Fire Rate +8% Firearm Critical Hit Damage +6.5%

Fire Rate
Xantic
5
Rapid Fire Insight
General Rounds

Rapid Fire Insight

Fire Rate +8% Firearm Critical Hit Rate +1.5%

Fire Rate
Xantic
5
Bullet Rain
General Rounds

Bullet Rain

Fire Rate +8% Firearm ATK +1%

Fire Rate
Xantic
5
Weak Point Quick Fire
General Rounds

Weak Point Quick Fire

Fire Rate +8% Weak Point Damage +2%

Fire Rate
Rutile
4
Stance Stabilizer
General Rounds

Stance Stabilizer

Recoil -8% Firearm ATK +1%

Recoil
Rutile
4
Fixed Shot
General Rounds

Fixed Shot

Recoil -8% Weak Point Damage +2%

Recoil
Rutile
4
Concentration Stabilizer
General Rounds

Concentration Stabilizer

Recoil -8% Firearm Critical Hit Damage +6.5%

Recoil
Rutile
4
Insight Stabilizer
General Rounds

Insight Stabilizer

Recoil -8% Firearm Critical Hit Rate +1.5%

Recoil
Cerulean
5
Reload Focus
General Rounds

Reload Focus

Reload Time Modifier +6% Firearm Critical Hit Damage +6.5%

Reload Time Modifier
Cerulean
5
Reload Insight
General Rounds

Reload Insight

Reload Time Modifier +6% Firearm Critical Hit Rate +3%

Reload Time Modifier
Cerulean
5
Reload Expert
General Rounds

Reload Expert

Reload Time Modifier +6% Firearm ATK +1%

Reload Time Modifier
Cerulean
5
Consume Magazines
General Rounds

Consume Magazines

Reload Time Modifier +6% Weak Point Damage +2%

Reload Time Modifier
Rutile
4
Deadeye
General Rounds

Deadeye

Accuracy +8% Firearm ATK +1%

Accuracy
Rutile
4
Hit Rate Insight
General Rounds

Hit Rate Insight

Accuracy +8% Firearm Critical Hit Rate +1.5%

Accuracy
Rutile
4
Weak Point Aiming
General Rounds

Weak Point Aiming

Accuracy +8% Weak Point Damage +2%

Accuracy
Rutile
4
Aiming Compensation
General Rounds

Aiming Compensation

Accuracy +8% Firearm Critical Hit Damage +6.5%

Accuracy
Almandine
6
Fire Conductor
General Rounds

Fire Conductor

When attacking enemies inflicted with Burn, Firearm ATK +8%

Special Mod
Almandine
5
Heat Incinerator
General Rounds

Heat Incinerator

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Almandine
6
Lethal Finish
General Rounds

Lethal Finish

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%

Special Mod
Malachite
6
Sweeping Squad
General Rounds

Sweeping Squad

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)

Special Mod
Malachite
6
Brisk Walk
General Rounds

Brisk Walk

On hit, Movement Speed +10% for 5s (Cooldown 25s)

Special Mod
Malachite
6
Real-Life Fighter
General Rounds

Real-Life Fighter

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Special Mod
Malachite
6
Mental Focus
General Rounds

Mental Focus

Fire Rate -10%. When firing a firearm, Firearm ATK +0.2% for 2s (up to 150 stacks) Removes effect when reloading or changing firearm

Special Mod
Xantic
5
Firing Fiesta
General Rounds

Firing Fiesta

When reloading, rounds are not consumed for 3s (Cooldown 25s)

Special Mod
Xantic
6
Sharp Precision Shot
General Rounds

Sharp Precision Shot

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1.5s (up to 10 stacks).

Special Mod
Xantic
5
Remote Generator
General Rounds

Remote Generator

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Special Mod
Xantic
6
Electric Conductor
General Rounds

Electric Conductor

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Special Mod
Rutile
6
Defense Master
General Rounds

Defense Master

When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)

Special Mod
Rutile
5
Venom Injector
General Rounds

Venom Injector

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Rutile
6
Toxic Conductor
General Rounds

Toxic Conductor

When attacking enemies inflicted with Poison, Firearm ATK +8%

Special Mod
Rutile
6
Better Weapon Weight
General Rounds

Better Weapon Weight

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)

Special Mod
Cerulean
6
Snowflake Conductor
General Rounds

Snowflake Conductor

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Mod
Cerulean
5
Quick Freezer
General Rounds

Quick Freezer

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Special Mod
Xantic
5
Fire Rate UP
Special Rounds

Fire Rate UP

Fire Rate +6%

Fire Rate
Rutile
4
Vibration Absorption
Special Rounds

Vibration Absorption

Recoil -11%

Rutile
4
Hawk-Eye
Special Rounds

Hawk-Eye

Accuracy +11%

Almandine
6
Better Insight
Special Rounds

Better Insight

Firearm Critical Hit Rate +8%

Almandine
4
Better Weapon Weight
Special Rounds

Better Weapon Weight

Weapon Change Speed +6%

Almandine
6
Better Concentration
Special Rounds

Better Concentration

Firearm Critical Hit Damage +8%

Cerulean
5
Recycling Genius
Special Rounds

Recycling Genius

Reload Time Modifier +8%

Cerulean
5
Expand Weapon Charge
Special Rounds

Expand Weapon Charge

Rounds per Magazine +12%

Malachite
6
Colon Special Forces
Special Rounds

Colon Special Forces

Movement Speed While Aiming +5%

Malachite
6
Rifling Reinforcement
Special Rounds

Rifling Reinforcement

Firearm ATK +12%

Malachite
6
Weak Point Sight
Special Rounds

Weak Point Sight

Weak Point Damage +9%

Xantic
4
Special Rounds Storage
Special Rounds

Special Rounds Storage

Max Special Rounds +13%

Xantic
6
Superconductivity Charge
Special Rounds

Superconductivity Charge

Beam Rifle Charging Speed +10%

Rutile
6
Toxic Enhancement
Special Rounds

Toxic Enhancement

Adds Toxic ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
6
Electric Enhancement
Special Rounds

Electric Enhancement

Adds Electric ATK equal to 8% of Firearm ATK

Bullet Improvement
Cerulean
6
Chill Enhancement
Special Rounds

Chill Enhancement

Adds Chill ATK equal to 8% of Firearm ATK

Bullet Improvement
Almandine
6
Fire Enhancement
Special Rounds

Fire Enhancement

Adds Fire ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
4
General Round Magazine Replacement
Special Rounds

General Round Magazine Replacement

When acquiring dropped General Rounds, change to 1 Special Round for every 16.7 Rounds

Rounds Conversion
Xantic
4
Impact Round Magazine Replacement
Special Rounds

Impact Round Magazine Replacement

When acquiring dropped Impact Rounds, change to 1 Special Round for every 2 Rounds

Rounds Conversion
Malachite
6
Slow Art
Special Rounds

Slow Art

Firearm ATK +16% Fire Rate -6%

ATK
Malachite
6
Action and Reaction
Special Rounds

Action and Reaction

Firearm ATK +15% Recoil +5%

ATK
Malachite
6
Pinpoint Shot
Special Rounds

Pinpoint Shot

Firearm ATK +8% Weak Point Damage +2%

ATK
Malachite
6
Anti-Matter Round
Special Rounds

Anti-Matter Round

Firearm ATK +8% Firearm Critical Hit Damage +5%

ATK
Malachite
6
Sharpshooter
Special Rounds

Sharpshooter

Firearm ATK +8% Firearm Critical Hit Rate +1.5%

ATK
Almandine
6
Concentration Priority
Special Rounds

Concentration Priority

Firearm Critical Hit Damage +12% Reload Time Modifier -8%

Firearm Critical Hit Damage
Almandine
6
Fatal Critical
Special Rounds

Fatal Critical

Firearm Critical Hit Damage +8% Firearm Critical Hit Rate +1.5%

Firearm Critical Hit Damage
Almandine
6
Target Detection
Special Rounds

Target Detection

Firearm Critical Hit Damage +8% Weak Point Damage +2%

Firearm Critical Hit Damage
Almandine
6
Commando Marksmanship
Special Rounds

Commando Marksmanship

Firearm Critical Hit Damage +8% Firearm ATK +1%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
Special Rounds

Bullet Integration

Firearm ATK +2.5% Firearm Critical Hit Damage +1%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
Special Rounds

Charge Amplification

Firearm ATK +17% Firearm Critical Hit Damage -9%

Firearm Critical Hit Damage
Almandine
6
Fire Priority
Special Rounds

Fire Priority

Fire ATK +13% Reload Time Modifier -8%

Attribute ATK
Almandine
6
Superheated Gunbarrel
Special Rounds

Superheated Gunbarrel

Fire ATK +20% Fire Rate -6%

Attribute ATK
Rutile
6
Poison Priority
Special Rounds

Poison Priority

Toxic ATK +13% Reload Time Modifier -8%

Attribute ATK
Rutile
6
Toxic Gunbarrel
Special Rounds

Toxic Gunbarrel

Toxic ATK +20% Fire Rate -6%

Attribute ATK
Xantic
6
Electric Gunbarrel
Special Rounds

Electric Gunbarrel

Electric ATK +20% Fire Rate -6%

Attribute ATK
Xantic
6
Electric Priority
Special Rounds

Electric Priority

Electric ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Chill Priority
Special Rounds

Chill Priority

Chill ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Refrigerate Gunbarrel
Special Rounds

Refrigerate Gunbarrel

Chill ATK +20% Fire Rate -6%

Attribute ATK
Malachite
6
Have Aiming
Special Rounds

Have Aiming

Weak Point Damage +10% Accuracy -5%

Weak Point Strike
Malachite
6
Focus Fire
Special Rounds

Focus Fire

Weak Point Damage +5% Firearm Critical Hit Damage +5%

Weak Point Strike
Malachite
6
Weak Point Insight
Special Rounds

Weak Point Insight

Weak Point Damage +5% Firearm Critical Hit Rate +1.5%

Weak Point Strike
Malachite
6
Weak Point Detection
Special Rounds

Weak Point Detection

Weak Point Damage +5% Firearm ATK +1%

Weak Point Strike
Cerulean
5
Weapon Tuning
Special Rounds

Weapon Tuning

Rounds per Magazine +8% Firearm ATK +1%

Rounds per Magazine
Cerulean
5
Concentrate Support Ammo
Special Rounds

Concentrate Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Damage +5%

Rounds per Magazine
Cerulean
5
Insight Support Ammo
Special Rounds

Insight Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Rate +1.5%

Rounds per Magazine
Cerulean
5
Compulsive Magazine
Special Rounds

Compulsive Magazine

Rounds per Magazine +10% Weak Point Damage -3%

Rounds per Magazine
Cerulean
5
Maximize Weight Balance
Special Rounds

Maximize Weight Balance

Rounds per Magazine +8% Weak Point Damage +2%

Rounds per Magazine
Xantic
5
Weak Point Quick Fire
Special Rounds

Weak Point Quick Fire

Fire Rate +8% Weak Point Damage +2%

Fire Rate
Xantic
5
Rapid Fire Insight
Special Rounds

Rapid Fire Insight

Fire Rate +8% Firearm Critical Hit Rate +1.5%

Fire Rate
Xantic
5
Bullet Rain
Special Rounds

Bullet Rain

Fire Rate +8% Firearm ATK +1%

Fire Rate
Xantic
5
Fire Rate Concentration
Special Rounds

Fire Rate Concentration

Fire Rate +8% Firearm Critical Hit Damage +5%

Fire Rate
Rutile
4
Stance Stabilizer
Special Rounds

Stance Stabilizer

Recoil -8% Firearm ATK +1%

Recoil
Rutile
4
Fixed Shot
Special Rounds

Fixed Shot

Recoil -8% Weak Point Damage +2%

Recoil
Rutile
4
Insight Stabilizer
Special Rounds

Insight Stabilizer

Recoil -8% Firearm Critical Hit Rate +1.5%

Recoil
Rutile
4
Concentration Stabilizer
Special Rounds

Concentration Stabilizer

Recoil -8% Firearm Critical Hit Damage +5%

Recoil
Cerulean
5
Reload Expert
Special Rounds

Reload Expert

Reload Time Modifier +6% Firearm ATK +1%

Reload Time Modifier
Cerulean
5
Reload Focus
Special Rounds

Reload Focus

Reload Time Modifier +6% Firearm Critical Hit Damage +5%

Reload Time Modifier
Cerulean
5
Consume Magazines
Special Rounds

Consume Magazines

Reload Time Modifier +6% Weak Point Damage +2%

Reload Time Modifier
Cerulean
5
Reload Insight
Special Rounds

Reload Insight

Reload Time Modifier +6% Firearm Critical Hit Rate +1.5%

Reload Time Modifier
Rutile
4
Deadeye
Special Rounds

Deadeye

Accuracy +8% Firearm ATK +1%

Accuracy
Rutile
4
Aiming Compensation
Special Rounds

Aiming Compensation

Accuracy +8% Firearm Critical Hit Damage +5%

Accuracy
Rutile
4
Hit Rate Insight
Special Rounds

Hit Rate Insight

Accuracy +8% Firearm Critical Hit Rate +1.5%

Accuracy
Rutile
4
Weak Point Aiming
Special Rounds

Weak Point Aiming

Accuracy +8% Weak Point Damage +2%

Accuracy
Almandine
6
Edging Shot
Special Rounds

Edging Shot

Firearm Critical Hit Rate +8% Firearm ATK -4%

Firearm Critical Hit Rate
Almandine
6
Marksman
Special Rounds

Marksman

Firearm Critical Hit Rate +8% Firearm ATK +1%

Firearm Critical Hit Rate
Almandine
6
Adventurer
Special Rounds

Adventurer

Firearm Critical Hit Rate +8% Weak Point Damage +1%

Firearm Critical Hit Rate
Almandine
6
Insight Focus
Special Rounds

Insight Focus

Firearm Critical Hit Rate +8% Firearm Critical Hit Damage +5%

Firearm Critical Hit Rate
Xantic
4
Special Rounds Compulsive
Special Rounds

Special Rounds Compulsive

Max Special Rounds +15% Movement Speed -5%

Almandine
5
Heat Incinerator
Special Rounds

Heat Incinerator

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Almandine
6
Fire Conductor
Special Rounds

Fire Conductor

When attacking enemies inflicted with Burn, Firearm ATK +8%

Special Mod
Almandine
6
Lethal Finish
Special Rounds

Lethal Finish

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%

Special Mod
Xantic
5
Remote Generator
Special Rounds

Remote Generator

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Special Mod
Xantic
6
Electric Conductor
Special Rounds

Electric Conductor

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Special Mod
Xantic
5
Spray and Pray
Special Rounds

Spray and Pray

When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s)

Special Mod
Xantic
6
Sharp Precision Shot
Special Rounds

Sharp Precision Shot

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 1s (up to 10 stacks).

Special Mod
Rutile
5
Venom Injector
Special Rounds

Venom Injector

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Rutile
6
Analysis Master
Special Rounds

Analysis Master

On hit, enemy's Firearm Critical Hit Resistance -25% for 10s. (Cooldown 15s)

Special Mod
Rutile
6
Toxic Conductor
Special Rounds

Toxic Conductor

When attacking enemies inflicted with Poison, Firearm ATK +8%

Special Mod
Rutile
11
Hardline Suppression
Special Rounds

Hardline Suppression

On Weak Point hit, 5% chance to Knockdown target

Special Mod
Cerulean
5
Quick Freezer
Special Rounds

Quick Freezer

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Special Mod
Cerulean
6
Snowflake Conductor
Special Rounds

Snowflake Conductor

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Mod
Cerulean
6
Frigid Burn
Special Rounds

Frigid Burn

Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% of Chill ATK as additional damage

Special Mod
Malachite
6
Sweeping Squad
Special Rounds

Sweeping Squad

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance (up to 3 stacks)

Special Mod
Malachite
6
Brisk Walk
Special Rounds

Brisk Walk

On hit, Movement Speed +10% for 5s (Cooldown 25s)

Special Mod
Malachite
6
Real-Life Fighter
Special Rounds

Real-Life Fighter

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Special Mod
Malachite
6
Mental Focus
Special Rounds

Mental Focus

Fire Rate -10%. When firing a firearm, Firearm ATK +0.4% for 2s (up to 60 stacks) Removes effect when reloading or changing firearm

Special Mod
Malachite
6
Rifling Reinforcement
Impact Rounds

Rifling Reinforcement

Firearm ATK +12%

Malachite
6
Colon Special Forces
Impact Rounds

Colon Special Forces

Movement Speed While Aiming +5%

Malachite
6
Weak Point Sight
Impact Rounds

Weak Point Sight

Weak Point Damage +9%

Rutile
4
Vibration Absorption
Impact Rounds

Vibration Absorption

Recoil -11%

Rutile
4
Hawk-Eye
Impact Rounds

Hawk-Eye

Accuracy +11%

Almandine
6
Better Insight
Impact Rounds

Better Insight

Firearm Critical Hit Rate +9%

Almandine
4
Better Weapon Weight
Impact Rounds

Better Weapon Weight

Weapon Change Speed +6%

Almandine
6
Better Concentration
Impact Rounds

Better Concentration

Firearm Critical Hit Damage +8%

Xantic
4
Expand Impact Magazine
Impact Rounds

Expand Impact Magazine

Max Impact Rounds +13%

Cerulean
5
Recycling Genius
Impact Rounds

Recycling Genius

Reload Time Modifier +8%

Cerulean
5
Expand Weapon Charge
Impact Rounds

Expand Weapon Charge

Rounds per Magazine +12%

Xantic
5
Fire Rate UP
Impact Rounds

Fire Rate UP

Fire Rate +6%

Fire Rate
Almandine
6
Fire Enhancement
Impact Rounds

Fire Enhancement

Adds Fire ATK equal to 8% of Firearm ATK

Bullet Improvement
Rutile
6
Toxic Enhancement
Impact Rounds

Toxic Enhancement

Adds Toxic ATK equal to 8% of Firearm ATK

Bullet Improvement
Cerulean
6
Chill Enhancement
Impact Rounds

Chill Enhancement

Adds Chill ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
6
Electric Enhancement
Impact Rounds

Electric Enhancement

Adds Electric ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
4
General Round Projectile Modification
Impact Rounds

General Round Projectile Modification

When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds

Rounds Conversion
Xantic
4
Special Round Projectile Modification
Impact Rounds

Special Round Projectile Modification

When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds

Rounds Conversion
Malachite
6
Slow Art
Impact Rounds

Slow Art

Firearm ATK +16% Fire Rate -6%

ATK
Malachite
6
Action and Reaction
Impact Rounds

Action and Reaction

Firearm ATK +15% Recoil +5%

ATK
Malachite
6
Sharpshooter
Impact Rounds

Sharpshooter

Firearm ATK +8% Firearm Critical Hit Rate +1.5%

ATK
Malachite
6
Pinpoint Shot
Impact Rounds

Pinpoint Shot

Firearm ATK +8% Weak Point Damage +2%

ATK
Malachite
6
Anti-Matter Round
Impact Rounds

Anti-Matter Round

Firearm ATK +8% Firearm Critical Hit Damage +4%

ATK
Almandine
6
Fire Priority
Impact Rounds

Fire Priority

Fire ATK +13% Reload Time Modifier -8%

Attribute ATK
Almandine
6
Superheated Gunbarrel
Impact Rounds

Superheated Gunbarrel

Fire ATK +28% Fire Rate -6%

Attribute ATK
Xantic
6
Electric Priority
Impact Rounds

Electric Priority

Electric ATK +13% Reload Time Modifier -8%

Attribute ATK
Xantic
6
Electric Gunbarrel
Impact Rounds

Electric Gunbarrel

Electric ATK +28% Fire Rate -6%

Attribute ATK
Rutile
6
Toxic Gunbarrel
Impact Rounds

Toxic Gunbarrel

Toxic ATK +28% Fire Rate -6%

Attribute ATK
Rutile
6
Poison Priority
Impact Rounds

Poison Priority

Toxic ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Chill Priority
Impact Rounds

Chill Priority

Chill ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Refrigerate Gunbarrel
Impact Rounds

Refrigerate Gunbarrel

Chill ATK +28% Fire Rate -6%

Attribute ATK
Malachite
6
Weak Point Detection
Impact Rounds

Weak Point Detection

Weak Point Damage +5% Firearm ATK +1%

Weak Point Strike
Malachite
6
Have Aiming
Impact Rounds

Have Aiming

Weak Point Damage +10% Accuracy -5%

Weak Point Strike
Malachite
6
Weak Point Insight
Impact Rounds

Weak Point Insight

Weak Point Damage +5% Firearm Critical Hit Rate +1.5%

Weak Point Strike
Malachite
6
Focus Fire
Impact Rounds

Focus Fire

Weak Point Damage +5% Firearm Critical Hit Damage +4%

Weak Point Strike
Almandine
6
Commando Marksmanship
Impact Rounds

Commando Marksmanship

Firearm Critical Hit Damage +5% Firearm ATK +1%

Firearm Critical Hit Damage
Almandine
6
Concentration Priority
Impact Rounds

Concentration Priority

Firearm Critical Hit Damage +8% Reload Time Modifier -8%

Firearm Critical Hit Damage
Almandine
6
Fatal Critical
Impact Rounds

Fatal Critical

Firearm Critical Hit Damage +5% Firearm Critical Hit Rate +1.5%

Firearm Critical Hit Damage
Almandine
6
Target Detection
Impact Rounds

Target Detection

Firearm Critical Hit Damage +5% Weak Point Damage +2%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
Impact Rounds

Charge Amplification

Firearm ATK +17% Firearm Critical Hit Damage -9%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
Impact Rounds

Bullet Integration

Firearm ATK +1.9% Firearm Critical Hit Damage +1%

Firearm Critical Hit Damage
Almandine
6
Marksman
Impact Rounds

Marksman

Firearm Critical Hit Rate +5% Firearm ATK +1%

Firearm Critical Hit Rate
Almandine
6
Insight Focus
Impact Rounds

Insight Focus

Firearm Critical Hit Rate +5% Firearm Critical Hit Damage +4%

Firearm Critical Hit Rate
Almandine
6
Edging Shot
Impact Rounds

Edging Shot

Firearm Critical Hit Rate +8% Firearm ATK -4%

Firearm Critical Hit Rate
Almandine
6
Adventurer
Impact Rounds

Adventurer

Firearm Critical Hit Rate +5% Weak Point Damage +2%

Firearm Critical Hit Rate
Cerulean
5
Maximize Weight Balance
Impact Rounds

Maximize Weight Balance

Rounds per Magazine +8% Weak Point Damage +2%

Rounds per Magazine
Cerulean
5
Insight Support Ammo
Impact Rounds

Insight Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Rate +1.5%

Rounds per Magazine
Cerulean
5
Compulsive Magazine
Impact Rounds

Compulsive Magazine

Rounds per Magazine +10% Weak Point Damage -3%

Rounds per Magazine
Cerulean
5
Weapon Tuning
Impact Rounds

Weapon Tuning

Rounds per Magazine +8% Firearm ATK +1%

Rounds per Magazine
Cerulean
5
Concentrate Support Ammo
Impact Rounds

Concentrate Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Damage +4%

Rounds per Magazine
Xantic
5
Bullet Rain
Impact Rounds

Bullet Rain

Fire Rate +8% Firearm ATK +1%

Fire Rate
Xantic
5
Weak Point Quick Fire
Impact Rounds

Weak Point Quick Fire

Fire Rate +8% Weak Point Damage +2%

Fire Rate
Xantic
5
Fire Rate Concentration
Impact Rounds

Fire Rate Concentration

Fire Rate +8% Firearm Critical Hit Damage +4%

Fire Rate
Xantic
5
Rapid Fire Insight
Impact Rounds

Rapid Fire Insight

Fire Rate +8% Firearm Critical Hit Rate +1.5%

Fire Rate
Rutile
4
Stance Stabilizer
Impact Rounds

Stance Stabilizer

Recoil -8% Firearm ATK +1%

Recoil
Rutile
4
Fixed Shot
Impact Rounds

Fixed Shot

Recoil -8% Weak Point Damage +2%

Recoil
Rutile
4
Concentration Stabilizer
Impact Rounds

Concentration Stabilizer

Recoil -8% Firearm Critical Hit Damage +4%

Recoil
Rutile
4
Insight Stabilizer
Impact Rounds

Insight Stabilizer

Recoil -8% Firearm Critical Hit Rate +1.5%

Recoil
Cerulean
5
Reload Focus
Impact Rounds

Reload Focus

Reload Time Modifier +6% Firearm Critical Hit Damage +4%

Reload Time Modifier
Cerulean
5
Reload Expert
Impact Rounds

Reload Expert

Reload Time Modifier +6% Firearm ATK +1%

Reload Time Modifier
Cerulean
5
Consume Magazines
Impact Rounds

Consume Magazines

Reload Time Modifier +6% Weak Point Damage +2%

Reload Time Modifier
Cerulean
5
Reload Insight
Impact Rounds

Reload Insight

Reload Time Modifier +6% Firearm Critical Hit Rate +1.5%

Reload Time Modifier
Rutile
4
Weak Point Aiming
Impact Rounds

Weak Point Aiming

Accuracy +8% Weak Point Damage +2%

Accuracy
Rutile
4
Aiming Compensation
Impact Rounds

Aiming Compensation

Accuracy +8% Firearm Critical Hit Damage +4%

Accuracy
Rutile
4
Hit Rate Insight
Impact Rounds

Hit Rate Insight

Accuracy +8% Firearm Critical Hit Rate +1.5%

Accuracy
Rutile
4
Deadeye
Impact Rounds

Deadeye

Accuracy +8% Firearm ATK +1%

Accuracy
Xantic
4
Compulsive Impact Rounds
Impact Rounds

Compulsive Impact Rounds

Max Impact Rounds +15% Movement Speed -5%

Almandine
5
Heat Incinerator
Impact Rounds

Heat Incinerator

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Almandine
6
Dopaminergic Activation
Impact Rounds

Dopaminergic Activation

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +12% (Cooldown 15s)

Special Mod
Almandine
6
Fire Conductor
Impact Rounds

Fire Conductor

When attacking enemies inflicted with Burn, Firearm ATK +8%

Special Mod
Almandine
6
Lethal Finish
Impact Rounds

Lethal Finish

When firing a firearm, ammo with an additional +30% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%

Special Mod
Xantic
5
Remote Generator
Impact Rounds

Remote Generator

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Special Mod
Xantic
6
Electric Conductor
Impact Rounds

Electric Conductor

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Special Mod
Xantic
5
Payout
Impact Rounds

Payout

When landing a Firearm Weak Point Attack, rounds are not consumed for 3s (Cooldown 25s)

Special Mod
Xantic
6
Sharp Precision Shot
Impact Rounds

Sharp Precision Shot

Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK +6% every 0.8s (up to 10 stacks).

Special Mod
Rutile
11
Hardline Suppression
Impact Rounds

Hardline Suppression

On Weak Point hit, 18% chance to Knockdown target

Special Mod
Rutile
5
Venom Injector
Impact Rounds

Venom Injector

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Rutile
6
Toxic Conductor
Impact Rounds

Toxic Conductor

When attacking enemies inflicted with Poison, Firearm ATK +8%

Special Mod
Rutile
6
Better Weapon Weight
Impact Rounds

Better Weapon Weight

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (Cooldown 15s)

Special Mod
Rutile
6
Defense Master
Impact Rounds

Defense Master

When defeating an enemy, DEF +128.2% for 10s (Cooldown 25s)

Special Mod
Malachite
6
Weak Point Expansion
Impact Rounds

Weak Point Expansion

On Weak Point hit, Weak Point DMG +35% (Cooldown 15s)

Special Mod
Malachite
6
Special Sight
Impact Rounds

Special Sight

Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%

Special Mod
Malachite
6
Real-Life Fighter
Impact Rounds

Real-Life Fighter

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Special Mod
Malachite
6
Mental Focus
Impact Rounds

Mental Focus

Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) Removes effect when reloading or changing firearm

Special Mod
Cerulean
5
Quick Freezer
Impact Rounds

Quick Freezer

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Special Mod
Cerulean
6
Snowflake Conductor
Impact Rounds

Snowflake Conductor

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Mod
Malachite
6
Rifling Reinforcement
High-Power Rounds

Rifling Reinforcement

Firearm ATK +12%

Malachite
6
Rifling Reinforcement
High-Power Rounds

Rifling Reinforcement

Explosive ATK +12%

Malachite
6
Weak Point Sight
High-Power Rounds

Weak Point Sight

Weak Point Damage +9%

Malachite
6
Rifling Reinforcement
High-Power Rounds

Rifling Reinforcement

Firearm ATK +12%

Malachite
6
Colon Special Forces
High-Power Rounds

Colon Special Forces

Movement Speed While Aiming +5%

Rutile
4
Hawk-Eye
High-Power Rounds

Hawk-Eye

Accuracy +11%

Rutile
4
Vibration Absorption
High-Power Rounds

Vibration Absorption

Recoil -11%

Rutile
16
Shell UP
High-Power Rounds

Shell UP

Shell Capacity +33%

Xantic
4
Expand High-Power Magazine
High-Power Rounds

Expand High-Power Magazine

Max High-Power Rounds +13%

Almandine
6
Better Insight
High-Power Rounds

Better Insight

Firearm Critical Hit Rate +8%

Almandine
4
Better Weapon Weight
High-Power Rounds

Better Weapon Weight

Weapon Change Speed +6%

Almandine
6
Better Concentration
High-Power Rounds

Better Concentration

Firearm Critical Hit Damage +9%

Cerulean
5
Recycling Genius
High-Power Rounds

Recycling Genius

Reload Time Modifier +8%

Cerulean
5
Expand Weapon Charge
High-Power Rounds

Expand Weapon Charge

Rounds per Magazine +12%

Xantic
6
Electric Enhancement
High-Power Rounds

Electric Enhancement

Adds Electric ATK equal to 8% of Firearm ATK

Bullet Improvement
Cerulean
6
Chill Enhancement
High-Power Rounds

Chill Enhancement

Adds Chill ATK equal to 8% of Firearm ATK

Bullet Improvement
Almandine
6
Fire Enhancement
High-Power Rounds

Fire Enhancement

Adds Fire ATK equal to 8% of Firearm ATK

Bullet Improvement
Rutile
6
Toxic Enhancement
High-Power Rounds

Toxic Enhancement

Adds Toxic ATK equal to 8% of Firearm ATK

Bullet Improvement
Xantic
16
General Round Charge Improvement
High-Power Rounds

General Round Charge Improvement

When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds

Rounds Conversion
Xantic
16
Impact Round Charge Improvement
High-Power Rounds

Impact Round Charge Improvement

When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds

Rounds Conversion
Xantic
16
Special Round Charge Improvement
High-Power Rounds

Special Round Charge Improvement

When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds

Rounds Conversion
Xantic
5
Fire Rate UP
High-Power Rounds

Fire Rate UP

Fire Rate +6%

Fire Rate
Malachite
6
Anti-Matter Round
High-Power Rounds

Anti-Matter Round

Firearm ATK +8% Firearm Critical Hit Damage +3.5%

ATK
Malachite
6
Slow Art
High-Power Rounds

Slow Art

Firearm ATK +15% Fire Rate -6%

ATK
Malachite
6
Action and Reaction
High-Power Rounds

Action and Reaction

Firearm ATK +15% Recoil +5%

ATK
Malachite
6
Sharpshooter
High-Power Rounds

Sharpshooter

Firearm ATK +8% Firearm Critical Hit Rate +3%

ATK
Malachite
6
Pinpoint Shot
High-Power Rounds

Pinpoint Shot

Firearm ATK +8% Weak Point Damage +2%

ATK
Malachite
6
Slow Art
High-Power Rounds

Slow Art

Firearm ATK +15% Fire Rate -6%

ATK
Malachite
6
Sharpshooter
High-Power Rounds

Sharpshooter

Explosive ATK +8% Firearm Critical Hit Rate +1%

ATK
Malachite
6
Anti-Matter Round
High-Power Rounds

Anti-Matter Round

Explosive ATK +8% Firearm Critical Hit Damage +3.5%

ATK
Malachite
6
Action and Reaction
High-Power Rounds

Action and Reaction

Explosive ATK +15% Recoil +5%

ATK
Malachite
6
Sharpshooter
High-Power Rounds

Sharpshooter

Firearm ATK +8% Firearm Critical Hit Rate +1%

ATK
Malachite
6
Pinpoint Shot
High-Power Rounds

Pinpoint Shot

Firearm ATK +8% Weak Point Damage +2%

ATK
Malachite
6
Anti-Matter Round
High-Power Rounds

Anti-Matter Round

Firearm ATK +8% Firearm Critical Hit Damage +3%

ATK
Malachite
6
Action and Reaction
High-Power Rounds

Action and Reaction

Firearm ATK +15% Recoil +5%

ATK
Malachite
6
Pinpoint Shot
High-Power Rounds

Pinpoint Shot

Explosive ATK +8% Weak Point Damage +2%

ATK
Malachite
6
Slow Art
High-Power Rounds

Slow Art

Explosive ATK +15% Fire Rate -6%

ATK
Malachite
6
Weak Point Insight
High-Power Rounds

Weak Point Insight

Weak Point Damage +5% Firearm Critical Hit Rate +1%

Weak Point Strike
Malachite
6
Focus Fire
High-Power Rounds

Focus Fire

Weak Point Damage +5% Firearm Critical Hit Damage +3.5%

Weak Point Strike
Malachite
6
Weak Point Detection
High-Power Rounds

Weak Point Detection

Weak Point Damage +5% Firearm ATK +1%

Weak Point Strike
Malachite
6
Targeted Vulnerability
High-Power Rounds

Targeted Vulnerability

Weak Point Damage +10% Accuracy -5%

Weak Point Strike
Almandine
6
Commando Marksmanship
High-Power Rounds

Commando Marksmanship

Firearm Critical Hit Damage +5% Firearm ATK +1%

Firearm Critical Hit Damage
Almandine
6
Concentration Priority
High-Power Rounds

Concentration Priority

Firearm Critical Hit Damage +8% Reload Time Modifier -8%

Firearm Critical Hit Damage
Almandine
6
Fatal Critical
High-Power Rounds

Fatal Critical

Firearm Critical Hit Damage +5% Firearm Critical Hit Rate +1%

Firearm Critical Hit Damage
Almandine
6
Target Detection
High-Power Rounds

Target Detection

Firearm Critical Hit Damage +5% Weak Point Damage +2%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
High-Power Rounds

Bullet Integration

Firearm Explosive ATK +1.2% Firearm Critical Hit Damage +1%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
High-Power Rounds

Charge Amplification

Firearm Explosive ATK +10% Firearm Critical Hit Damage -8%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
High-Power Rounds

Bullet Integration

Firearm ATK +1.5% Firearm Critical Hit Damage +1.8%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
High-Power Rounds

Charge Amplification

Firearm ATK +10% Firearm Critical Hit Damage -8%

Firearm Critical Hit Damage
Malachite
6
Bullet Integration
High-Power Rounds

Bullet Integration

Firearm ATK +1% Firearm Critical Hit Damage +1%

Firearm Critical Hit Damage
Malachite
6
Charge Amplification
High-Power Rounds

Charge Amplification

Firearm ATK +17% Firearm Critical Hit Damage -5%

Firearm Critical Hit Damage
Almandine
6
Adventurer
High-Power Rounds

Adventurer

Firearm Critical Hit Rate +5% Weak Point Damage +2%

Firearm Critical Hit Rate
Almandine
6
Insight Focus
High-Power Rounds

Insight Focus

Firearm Critical Hit Rate +5% Firearm Critical Hit Damage +3.5%

Firearm Critical Hit Rate
Almandine
6
Edging Shot
High-Power Rounds

Edging Shot

Firearm Critical Hit Rate +9% Firearm ATK -4%

Firearm Critical Hit Rate
Almandine
6
Marksman
High-Power Rounds

Marksman

Firearm Critical Hit Rate +5% Firearm ATK +1%

Firearm Critical Hit Rate
Cerulean
5
Weapon Tuning
High-Power Rounds

Weapon Tuning

Rounds per Magazine +8% Firearm ATK +1%

Rounds per Magazine
Cerulean
5
Maximize Weight Balance
High-Power Rounds

Maximize Weight Balance

Rounds per Magazine +8% Weak Point Damage +2%

Rounds per Magazine
Cerulean
5
Concentrate Support Ammo
High-Power Rounds

Concentrate Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Damage +3.5%

Rounds per Magazine
Cerulean
5
Insight Support Ammo
High-Power Rounds

Insight Support Ammo

Rounds per Magazine +8% Firearm Critical Hit Rate +1%

Rounds per Magazine
Cerulean
5
Compulsive Magazine
High-Power Rounds

Compulsive Magazine

Rounds per Magazine +10% Weak Point Damage -3%

Rounds per Magazine
Rutile
4
Stance Stabilizer
High-Power Rounds

Stance Stabilizer

Recoil -8% Firearm ATK +1%

Recoil
Rutile
4
Insight Stabilizer
High-Power Rounds

Insight Stabilizer

Recoil -8% Firearm Critical Hit Rate +1%

Recoil
Rutile
4
Fixed Shot
High-Power Rounds

Fixed Shot

Recoil -8% Weak Point Damage +2%

Recoil
Rutile
4
Concentration Stabilizer
High-Power Rounds

Concentration Stabilizer

Recoil -8% Firearm Critical Hit Damage +3.5%

Recoil
Cerulean
5
Reload Expert
High-Power Rounds

Reload Expert

Reload Time Modifier +6% Firearm ATK +1%

Reload Time Modifier
Cerulean
5
Consume Magazines
High-Power Rounds

Consume Magazines

Reload Time Modifier +6% Weak Point Damage +2%

Reload Time Modifier
Cerulean
5
Reload Focus
High-Power Rounds

Reload Focus

Reload Time Modifier +6% Firearm Critical Hit Damage +3.5%

Reload Time Modifier
Cerulean
5
Reload Insight
High-Power Rounds

Reload Insight

Reload Time Modifier +6% Firearm Critical Hit Rate +1%

Reload Time Modifier
Rutile
4
Deadeye
High-Power Rounds

Deadeye

Accuracy +8% Firearm ATK +1%

Accuracy
Rutile
4
Weak Point Aiming
High-Power Rounds

Weak Point Aiming

Accuracy +8% Weak Point Damage +2%

Accuracy
Rutile
4
Hit Rate Focus
High-Power Rounds

Hit Rate Focus

Accuracy +8% Firearm Critical Hit Damage +3%

Accuracy
Rutile
4
Hit Rate Insight
High-Power Rounds

Hit Rate Insight

Accuracy +8% Firearm Critical Hit Rate +3%

Accuracy
Cerulean
6
Chill Priority
High-Power Rounds

Chill Priority

Chill ATK +13% Reload Time Modifier -8%

Attribute ATK
Cerulean
6
Refrigerate Gunbarrel
High-Power Rounds

Refrigerate Gunbarrel

Chill ATK +23% Fire Rate -6%

Attribute ATK
Xantic
6
Electric Priority
High-Power Rounds

Electric Priority

Electric ATK +13% Reload Time Modifier -8%

Attribute ATK
Xantic
6
Electric Gunbarrel
High-Power Rounds

Electric Gunbarrel

Electric ATK +23% Fire Rate -6%

Attribute ATK
Rutile
6
Poison Priority
High-Power Rounds

Poison Priority

Toxic ATK +13% Reload Time Modifier -8%

Attribute ATK
Rutile
6
Toxic Gunbarrel
High-Power Rounds

Toxic Gunbarrel

Toxic ATK +23% Fire Rate -6%

Attribute ATK
Almandine
6
Superheated Gunbarrel
High-Power Rounds

Superheated Gunbarrel

Fire ATK +23% Fire Rate -6%

Attribute ATK
Almandine
6
Fire Priority
High-Power Rounds

Fire Priority

Fire ATK +13% Reload Time Modifier -8%

Attribute ATK
Xantic
4
Compulsive High-Power Rounds
High-Power Rounds

Compulsive High-Power Rounds

Max High-Power Rounds +15% Movement Speed -5%

Xantic
5
Bullet Rain
High-Power Rounds

Bullet Rain

Fire Rate +8% Firearm ATK +1%

Fire Rate
Xantic
5
Weak Point Quick Fire
High-Power Rounds

Weak Point Quick Fire

Fire Rate +8% Weak Point Damage +2%

Fire Rate
Xantic
5
Fire Rate Concentration
High-Power Rounds

Fire Rate Concentration

Fire Rate +8% Firearm Critical Hit Damage +3.5%

Fire Rate
Xantic
5
Rapid Fire Insight
High-Power Rounds

Rapid Fire Insight

Fire Rate +8% Firearm Critical Hit Rate +1%

Fire Rate
Cerulean
5
Quick Freezer
High-Power Rounds

Quick Freezer

When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 20s)

Special Mod
Cerulean
6
Snowflake Conductor
High-Power Rounds

Snowflake Conductor

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Mod
Cerulean
5
Auto-Reload
High-Power Rounds

Auto-Reload

When changing weapons, auto-reloads stored weapon (Cooldown 15s)

Special Mod
Cerulean
5
Descendant Roll
High-Power Rounds

Descendant Roll

When Rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)

Special Mod
Rutile
6
Toxic Conductor
High-Power Rounds

Toxic Conductor

When attacking enemies inflicted with Poison, Firearm ATK +8%

Special Mod
Rutile
5
Venom Injector
High-Power Rounds

Venom Injector

When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Rutile
6
Unstoppable Smasher
High-Power Rounds

Unstoppable Smasher

When defeating an enemy, Shell Capacity +30% for 5s at a 8% chance.

Special Mod
Rutile
6
Defense Master
High-Power Rounds

Defense Master

When defeating an enemy, DEF +120% for 10s (Cooldown 25s)

Special Mod
Xantic
6
Electric Conductor
High-Power Rounds

Electric Conductor

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Special Mod
Xantic
5
Remote Generator
High-Power Rounds

Remote Generator

When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Special Mod
Malachite
6
Real-Life Fighter
High-Power Rounds

Real-Life Fighter

Accuracy -20%. Upon successfully attacking Weak Point, Firearm ATK +3% for 5s (up to 10 stacks) But loses 2 stacks per failed Weak Point Attack

Special Mod
Malachite
6
Weak Point Expansion
High-Power Rounds

Weak Point Expansion

On Weak Point hit, Weak Point DMG +35% (Cooldown 20s)

Special Mod
Malachite
6
Special Sight
High-Power Rounds

Special Sight

Movement Speed when Aiming -8%, Weak Point DMG when Aiming +8%

Special Mod
Malachite
6
Strengthen First Shot
High-Power Rounds

Strengthen First Shot

After reload, first shot's Firearm ATK +100% (Cooldown 20s)

Special Mod
Almandine
5
Heat Incinerator
High-Power Rounds

Heat Incinerator

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Special Mod
Almandine
6
Fire Conductor
High-Power Rounds

Fire Conductor

When attacking enemies inflicted with Burn, Firearm ATK +8%

Special Mod
Almandine
6
Dopaminergic Activation
High-Power Rounds

Dopaminergic Activation

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)

Special Mod
Almandine
6
Lethal Finish
High-Power Rounds

Lethal Finish

When firing a firearm, ammo with an additional +20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with the enhanced bullets, module cooldown is -10s. However, the firearm's base Weak Point Damage is fixed at 100%

Special Mod