Valby
Click Patterns for location detailsGold Patterns are from Hard modePatterns marked with * are stealth onlyPurple Patterns are from Normal mode
Enhanced Cells
Vespers Infiltration Sepulcher
Interception Executioner
White-Night Gulch The Mountaintops Outpost
White-Night Gulch The Mountaintops Reactor
Fortress Converter Facility Outpost
Fortress Fallen Ark Reactor
Fortress Frozen Valley Outpost
Fortress Frozen Valley Reactor
Stabilizer
Echo Swamp Muskeg Swamp Outpost
Echo Swamp Muskeg Swamp Reactor
Echo Swamp Muskeg Swamp Outpost
Echo Swamp Muskeg Swamp Reactor
Agna Desert Infiltration The Asylum
Interception Devourer
Hagios Forward base Outpost
Hagios Fractured Monolith Reactor
Echo Swamp Infiltration The Chapel
Interception Pyromaniac
Spiral Catalyst
Sterile Land Infiltration The Forgottense
Interception Stunning Beauty
Agna Desert Vermillion Waste Outpost
Agna Desert Vermillion Waste Reactor
Hagios Forward base Outpost
Hagios Fractured Monolith Reactor
Echo Swamp Infiltration The Chapel
Interception Dead Bride
Code
Sterile Land Rockfall Outpost
Sterile Land Rockfall Reactor
Agna Desert Special Void Experiement
Interception Devourer
White-Night Gulch Infiltration Mystery's End
Interception Pyromaniac
Sterile Land Repository Outpost
Sterile Land Repository Reactor
Fires a bouncing Bubble Bullet. Where the Bubble Bullet impacts, it creates a Small Puddle at the point of collision. Enemies who touch the Small Puddle take continuous damage and are inflicted with Laundry. The Bubble Bullet explodes upon hitting an enemy or after bouncing a maximum number of times, dealing Burst Damage on nearby enemies. Burst Damage increases with the number of times Bubble Bullet bounces.
Forms a Big Puddle at a designated location. Emerges from the Big Puddle and inflicts Knockdown on nearby enemies. Enemies standing in the Big Puddle receive continuous DMG and are inflicted with Laundry. The skill's cooldown decreases proportionally to the number of enemies inflicted with Knockdown.
Activates Liquefied state. While Liquefied, does not collide with enemies and creates a Waterway on the ground. Enemies standing in the Waterway take continuous damage and are inflicted with Laundry. In the Liquefied state, cannot jump or use skills.
Equip a Unique Weapon. It will be unequipped when the duration ends or all bullets have been used. The projectile impact of the Unique Weapon creates a Laundry Bomb, dealing continuous damage and inflicting Towed on nearby enemies with Laundry. Continuous damage increases based on the number of enemies with Laundry.
When using skills while on water, MP cost decreases. Puddles created by skills are also considered to be water.