General Rounds
Thunder Cage
Thunder CageSubmachine Gun
Firearm ATK11,055
Fire Rate666
Firearm Critical Hit Rate20.00%
Firearm Critical Hit Damage2.00x
Weak Point Damage1.20x
Rounds per Magazine26
Reload Time1.4
Attribute Status Effect Trigger Rate4.00%
Movement Speed While Aiming600
Hip Fire Accuracy83.33
Aimed Shot Accuracy88.88
Environmental Destruction (Weapon)1
Effective Range (Drop-off start)23
Effective Range (Drop-off end)43
ATK Drop-off Modifier0.30x
Max Range150
Crosshair Min Size3
Crosshair Max Size40
Crosshair Change While Moving5
Crosshair Change While Shooting2.1
Crosshair Change When Shooting While Aiming2.6
Aim Recovery Speed16.6
Crosshair Change Speed30
Load Capacity26
Bullet Cost-1
Sprint Speed800
Movement Speed600
Movement Speed While Firing600
Burst10%
Impulse100
Daze Attack Value2

Polymer Syncytium

20%
Expected: 5
Nearly Guaranteed: 26 ± 6
Sterile Land - RockfallBattlefieldExternal Reactor

Synthetic Fiber

20%
Expected: 5
Nearly Guaranteed: 26 ± 6
Sterile Land - RepositoryBattlefieldExternal Reactor

Nano Tube

20%
Expected: 5
Nearly Guaranteed: 26 ± 6
Sterile Land - Restricted ZoneBattlefieldHigh-Powered Jammer

Blueprint

20%
Expected: 5
Nearly Guaranteed: 26 ± 6
Sterile Land - IronworksBattlefieldLogistics Facility
Overcharge

Overcharge

When defeating an enemy, the defeated enemy has a set chance to discharge Electric Shockwave which deals Additional Damage to nearby enemies.